jueves, 25 de abril de 2013

HAVE YOU...(things you must do)

  • Recruited the latest hero, Union Jack? Union Jack’s Passive, Allied Forces, gives him a chance to follow-up attack when an ally does a counter-attack or follow-up attack. Visit the forum patch notes to learn more about his unique skills and abilities.


  • Class: Scrapper

  • Passive: Allied Forces
    • Chance for a follow-up attack when an ally does a counter-attack or follow-up attack
  • Service Revolver
    • Single Target
    • Range, Gun
    • Capital Defence
      • Buff
      • Preemptively counters ranged attacks
        • This does not include stealthy, subtle, or psychic abilities
      • Lasts 1 Round
    • Lock-On
      • Debuff
      • Taking additional damage from ranged attacks
      • Lasts 3 Rounds
  • Trench Warfare
    • Single Target
    • Melee, Unarmed, Slashing
    • Stiff Upper Lip
      • Buff
      • Preemptively counters melee attacks
        • This does not include stealthy, subtle, or psychic abilities
      • Lasts 1 Round
    • Wide-Open
      • Debuff
      • Taking additional damage from melee attacks
      • Lasts 3 Rounds
  • Over the Top
    • Single Target
    • Melee, Unarmed, Slashing
    • Steady On
      • Buff
      • Preemptively counters defensive actions
        • Defensive actions are non-damaging attacks that heal or buff the enemy party
        • This does not include stealthy, subtle, or psychic abilities
      • Lasts 1 Round
    • Remove Buffs
      • Removes beneficial status effects from the target

  • V for Victory
    • Single Target
    • Melee, Unarmed, Slashing
    • Flanked
      • Debuff
      • Single-target attacks against this target grant a follow-up attack
      • Lasts 1 Round
    • Agile
      • Grants Agile to all allies
      • Evasion increased by 25%
    • 2 Round Cooldown

  • Play in the PvP Tournament to win these FANTASTIC prices: 

  • Completed your Special Operation and recruited the Vision? (Hurry Up, There´s only 4 days left)

  • Class : Blaster or Infiltrator
  • Passives :
    • Flying
      • Immune to Ground Attacks
    • Gathering Energy
      • Grants an Energy Charge every round
      • Energy Charge
        • Increases the damage of the next energy attack
        • This effect can be applied 5 times
        • All stacks are consumed on the next energy attack
    • Density Shift
      • Chance to avoid an attack and become Phased
  • Blaster Interface
    • 1. Optic Beams
      • One Enemy
      • Range, Energy, Tech
      • Burning
        • Taking damage every turn
        • Defense reduced
        • Cancelled by Chilled
        • Lasts 2 Rounds
    • 2. Infiltrator Interface
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Offensive Interface
        • Switch interface to Melee Specialist
    • 3. Microwave Pulse
      • All Enemies
      • Range, Energy, Tech
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
      • Radiation Exposure
        • Deals damage every turn
        • Increases damage taken from energy attacks
        • This effect can be applied 4 times
        • Lasts 4 Turns
      • Fried Circuits
        • Stuns robotic targets
        • Lasts 1 Round
      • Does not remove of benefit from phased
      • 1 Round Cooldown
    • 4. Solar Jewel
      • One Enemy
      • Range, Energy, Tech
      • Combustible
        • Attacks against Burning targets are guaranteed to crit
      • Exploits Stun
        • Deals extra damage against Stunned targets
      • 1 Round Cooldown
  • Infiltrator Interface
    • 1. Physical Disruption
      • One Enemy
      • Melee, Unarmed
      • Phased Advantage
        • Deals extra damage while phased
      • Incapacitation
        • Chance to lose a turn
        • Counts as Stun for the purposes of attacks
        • Lasts 3 Rounds
    • 2. Blaster Interface
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Offensive Interface
        • Switch interface to Range Specialist
    • 3. Intangible Fist
      • One Enemy
      • Melee, Unarmed, Tech
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
      • Deadly Crits
        • Deals extra damage on critical hits
      • Phased
        • Become Incorporeal, automatically dodging all attacks
        • Increased damage on next attack
        • Removed after attacking
        • Lasts 2 Rounds
      • 1 Round Cooldown
    • 4. General Relativity
      • All Enemies
      • Ground Attack
        • Ignores most Protect and Avoidance effects
      • Slowed
        • Evasion reduced by 25%
        • Lasts 3 Rounds
      • Winded
        • Removes and prevent Follow-Up attacks
        • Lasts 1 Round
      • 2 Round Cooldown

  • Collected all 8 Covers from the Omega Lockboxes to unlock Omega Sentinel?

Omega Sentinel
  • Class : Scrapper, Bruiser, or Tactician
  • Passives :
    • Flying
      • Immune to ground attacks
    • Overclocked
      • Take 2 actions every round
  • Scrapper Mode
    • Passive : Selene Protocol
      • Attacks gain Exploits Protection and Exploits Shields
    • 1. Plasma Knife
      • One Enemy
      • Melee, Energy, Explosive
      • Ignore Defense
        • Damage ignores enemy’s defense stat
        • Attacks penetrate Shield statuses
      • Deadly Crits
        • Deals extra damage on critical hits
    • 2. Change Protocol
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Eos Protocol
        • Change class to Bruiser
        • Takes significantly less damage from Counter-Attacks
        • Takes significantly less damage from Follow-Up Attacks
    • 3. Plasma Torch
      • All Enemies
      • Range, Energy, Fire, Tech, Explosive
      • Strengthened
        • Grants Strengthened to all allies
        • Attack increased by 25%
        • Lasts 3 Rounds
      • Burning
        • Taking damage every turn
        • Defense reduced
        • Cancelled by Chilled
        • Lasts 2 Rounds
    • 4. Plasma Blast
      • One Enemy
      • Range, Energy, Tech, Explosive
      • Finest Hour!
        • Deals extra damage while Agile, Focused, Fortified, or Strengthened
      • 1 Round Cooldown
    • Bruiser Mode
    • Passive : Eos Protocol
      • Takes significantly less damage from Counter-Attacks
      • Takes significantly less damage from Follow-Up Attacks
    • 1. Penetrator Darts
      • All Enemies
      • Ranged, Gun
      • Biofeedback
        • Bioelectric energy deals damage every turn
        • Counts as poison
        • Lasts 2 Rounds
    • 2. Change Protocol
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Helios Protocol
        • Change class to Tactician
        • Chance to join in on an ally’s attack
        • Chance to retaliate when an ally is hit by single-target attacks
    • 3. Defense Array
      • Self
      • Buff, Tech
      • Defense Array
        • Protects allies from single-target or area attacks
        • Lasts 1 Round
      • Fortified
        • Grants Fortified to all allies
        • Defense increased by 25%
        • Lasts 3 Rounds
      • 2 Round Cooldown
    • 4. Nanoheal Array
      • All Allies
      • Heal, Tech
      • Restorative Nanobots
        • Restores health every turn and removes harmful effects
        • Lasts 1 Round
      • 3 Round Cooldown
  • Tactician Mode
    • Passive : Helios Protocol
      • Chance to join in on an ally’s attack
      • Chance to retaliate when an ally is hit by single-target attacks
    • 1. HE Targeting Laser
      • One Enemy
      • Ranged, Energy, Tech, Explosive
      • True Strike
        • Ignores most Avoidance effects
      • Targeted
        • Attacks against this target are guaranteed to hit and crit
        • Lasts 1 Round
      • Focused
        • Grants Focused to all allies
        • Accuracy increased by 25%
        • Lasts 3 Rounds
    • 2. Change Protocol
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Selene Protocol
        • Change class to Scrapper
        • Attacks deal extra damage to enemies with Protect or Shields
    • 3. Hologram Array
      • All Allies
      • Buff, Tech
      • Mirror Images
        • Illusions grant a chance to avoid the next 2 single-target attacks
        • Lasts 1 Round
      • Agile
        • Evasion increased by 25%
        • Lasts 3 Rounds
      • 2 Round Cooldown
    • 4. Neural Disruptors
      • One Enemy
      • Ranged, Electric, Energy, Tech
      • Disoriented
        • Has a chance of attacking allies
        • Lasts 1 Round
 A LOT OF NEW THINGS ARE HAPPENING ALL THE TIME. DO NOT MISS THEM!!!!!

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